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Bugtraq archives for 4th quarter (Oct-Dec) 1998: Re: Quake problem?

Re: Quake problem?

Matt Watson (sideshowSATURN.TERAHERTZ.NET)
Tue, 3 Nov 1998 17:19:25 -0600

Well, i haven't played quake in a long time, but to my knowledge, quake
doesn't give away the ip addresses  of everybody logged in, so yes its
still a bug, but since the server doesn't give away the address, its a
little difficult to accomplish since you'd have to know the ip address in
avdance..

-- Matt Watson
   TeraHertz Communications Administrator

On Sun, 1 Nov 1998 mjSMACKDADDY.NET wrote:

> I apoligize in advance if this seems unimportant or if anything resembling
> this was ever posted in the past.  I looked through the archive and came
> across nothing.
>
> In playing with a friend of mine's code (dcd3 by Volatile) and combing
> through the bugtraq archives...i came across something that i found
> interesting.  In May of this year, Ambrose Feinstein said...
> "actually, using the attack on yourself for the same set of servers would
> work too; if a netquake server gets a connection from an ip already
> connected, even on a different port, it drops both."
> Assuming this is correct, what stops anyone running a variation of unix to
> send a spoofed packet to the quake server of anyone they dont like and
> having the quake server drop both connections?
> This would cause that person pinging 300+ and getting wooped by the person
> from the edu pinging 130 to have full control over whether the person
> could play or not.  Just a thought....Lemme know if anyone can produce
> this with some success.
>
> Mike
> mjefnet
> MyDesktop Networks - http://www.mydesktop.com
>