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Remote server crash in Haegemonia <= 1.07
From: Luigi Auriemma (aluigi
altervista.org)
Date: Tue Feb 24 2004 - 12:57:53 CST
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Luigi Auriemma
Application: Haegemonia
http://www.haegemonia.com
Versions: <= 1.07
Platforms: Windows
Bug: reading of unallocated memory (crash)
Risk: high
Exploitation: remote, versus server
Date: 24 Feb 2004
Author: Luigi Auriemma
e-mail: aluigi
altervista.org
web: http://aluigi.altervista.org
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1) Introduction
2) Bug
3) The Code
4) Fix
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===============
1) Introduction
===============
Haegemonia is a strategic space combat game developed by Digital
Reality (http://www.digitalreality.hu) released in the 2002.
This game has excellent ambient musics but its network protocol seems a
bit bugged...
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2) Bug
======
The bug is a classical reading of unallocated memory caused by the
sending of a packet containing a chat message with a too big 32bit
number identifying the length of the message.
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3) The Code
===========
http://aluigi.altervista.org/poc/hgmcrash.zip
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4) Fix
======
No fix.
Developers have not replied to my mails.
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---
Luigi Auriemma
http://aluigi.altervista.org
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