|
Neohapsis is currently accepting applications for employment. For more information, please visit our website www.neohapsis.com or email hr@neohapsis.com |
Subject: NMAP.pm :) anyone?
From: Max Schubert (mschube
earthlink.net)Date: Tue Feb 22 2000 - 18:59:48 CST
- Next message: rain forest puppy: "RE: nmap for Wintendo (NT/Win2K)"
- Previous message: Mike Blomgren: "RE: nmap for Wintendo (NT/Win2K)"
- Next in thread: Chris Tobkin: "Re: NMAP.pm :) anyone?"
- Reply: Chris Tobkin: "Re: NMAP.pm :) anyone?"
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
Hi,
The windows port idea got me thinking about a wish I have had for
a year or more ... an nmap module ... not a wrapper that calls nmap
using system() :), but a C-to-perl glue module so the perl scripter
can access all of the nmap functionality from within perl and not get
performance hits :) ...
Has anyone started work on a project of this nature? :) I pretty much
bite at C, but am very experienced with perl and would love to explore
this idea, which I am sure is not original, with other interestde parties
... :) ... I think this would be a wonderful contribution to CPAN and
the hacker community in general :) ...
Any feedback or pointers to people doing this welcomed :) ...
Thanks,
Max
--------------------------------------------------
For help using this (nmap-hackers) mailing list, send a blank email to
nmap-hackers-help
insecure.org . List run by ezmlm-idx (www.ezmlm.org).
- Next message: rain forest puppy: "RE: nmap for Wintendo (NT/Win2K)"
- Previous message: Mike Blomgren: "RE: nmap for Wintendo (NT/Win2K)"
- Next in thread: Chris Tobkin: "Re: NMAP.pm :) anyone?"
- Reply: Chris Tobkin: "Re: NMAP.pm :) anyone?"
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]