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Re: NEW: weechat

From: Zak B. Elep (zakamezakame.net)
Date: Sat Sep 05 2009 - 07:18:40 CDT


On Sat, 2009-09-05 at 13:44 +0200, Simon Bertrang wrote:
> I've spent a few minutes on it:
> - converted to MULTI_PACKAGES

Cool, I wasn't sure then how to implement it as MULTI_PACKAGES, but now
I know :D Thanks!

> - adjusted spacing to current style
>
> Further i've tried to enable gtk too, but that doesn't seem to work
> yet... enabling qt or wx (haven't looked close enough) breaks the build
> though.

The X11 builds don't seem to be stable yet (even upstream seems to run
it on ncurses for now.)

> Tested on amd64 with and without SSL and seems to work fine so far.
>
> The DESCRiptions and COMMENTs could be nicer i think... but at least it
> avoids the FLAVOR game and thus saves overall/bulk package build time.

Yeah, those needs a bit more work.

Also, I've prepared in advance a port for the development version of
WeeChat, which now builds using CMake, but still shares the same
organization. I'll adapt the MULTI_PACKAGES work you did for it.

--
Zak B. Elep -- 1486 7957 454D E529 E4F1 F75E 5787 B1FD FA53 851D
  I like the idea of 256 bits, though: 32 for the (Unicode) character
leaves room for 224 Bucky bits, which ought to be enough for anyone.
                        -- Roland Hutchinson, in alt.folklore.computers

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