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Re: games/warzone2100 broken on amd64? all 64-bit archs?

From: Jacob Meuser (jakemsrsdf.lonestar.org)
Date: Thu Aug 26 2010 - 18:09:37 CDT


On Thu, Aug 26, 2010 at 06:38:15PM -0400, Brad wrote:
> On Thursday 26 August 2010 18:24:19 Jacob Meuser wrote:
> > On Thu, Aug 26, 2010 at 06:02:19PM -0400, Brad wrote:
> > > On Thursday 26 August 2010 17:29:18 Jacob Meuser wrote:
> > > > I tried running warzone2100 on a couple different amd64 machines
> > > > and it always crashes fairly quickly. I see a *lot* of "warning:
> > > > cast from pointer to integer of different size" in the build log.
> > > >
> > > > anyone ever successfully used warzone2100 on a 64-bit arch?
> > > >
> > > > --
> > > > jakemsrsdf.lonestar.org
> > > > SDF Public Access UNIX System - http://sdf.lonestar.org
> > >
> > > The current version is not 64-bit clean. I have had an update
> > > for quite some time and that was why I was asking you about
> > > writing a sndio backend for OpenAL Soft.
> >
> > there already is a sndio backend in audio/openal, though I think there
> > is an issue with block size vs buffer size. that's why I wanted to
> > use warzone2100, to see wha't actually going on there ...
>
> audio/openal is not OpenAL Soft. that project is long dead and unmaintained.
> OpenAL Soft is its successor.

could you please repost what you have or send it to me?

--
jakemsrsdf.lonestar.org
SDF Public Access UNIX System - http://sdf.lonestar.org