OSEC

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From: Mike Gilles (mike.gillesitmtech.com)
Date: Thu Jan 03 2002 - 15:12:03 CST

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    Rich,

    Here's a list of the ports "typically" used by some of the most popular
    online games currently. I do stress typically because they are ephemeral
    ports after all and are subject to change. The ports are UDP unless
    otherwise stated. So here they are:

     
    Half Life, TFC:
    any to or from 27005
    any to or from 27015
    any to or from 27016

    Quake 3: Arena:
    any to or from 26000, 27000, 27910, 27960
     
    Starcraft:
    any to or from 6112
     
    Quake II:
    any to or from 27901
    any to or from 27910
     
    QuakeWorld:
    any to or from 27500
    any to or from 27001

    Unreal:
    any to or from 7777

    Diablo2 and Battlenet:
    any to or from 6112
    any to or from TCP 116, 118

    I got some of these from your brethren at NASA... here's the link:
    http://www.caida.org/analysis/AIX/. The others I know from experience
    *cough* I mean I've seen them used :)

    BTW: No one plays DOOM anymore, but if they did, I think it operates on UDP
    port 666.

    Hope this helps,

     Michael John Gilles
     Lead Security Engineer, MCSE
     Ext. 204
     616.901.9720 mobile
     mike.gillesitmtech.com
     
     ITM Technology, LLC.
     5940 Tahoe DR. S.E. Suite 110
     Grand Rapids, MI 49546
     616.464.1361 office
     616.464.1362 fax

    -----Original Message-----
    From: Richard.CTR.Mickeytc.faa.gov
    [mailto:Richard.CTR.Mickeytc.faa.gov]
    Sent: Thursday, January 03, 2002 10:39 AM
    To: focus-idssecurityfocus.com
    Subject: how can I track networked games

    I would like to watch for networked games (such as Doom), but it seems they
    use a multitude of options for connecting. I found clients that connect via
    IPX, TCP, UDP and Server side Java applets just poking around the Internet.

    Any help with Snort rules or general strategies for monitoring these will be
    appreciated.

    Thanks in Advance.

    Rich