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From: Jamie French (J.Frenchwhitehats.ca)
Date: Thu Jan 03 2002 - 14:02:46 CST

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    Usually you can identify them by looking at highport to highport comms
    via UDP that looks like a flood. Network gaming usually takes up a lot
    of bandwidth. From a Snort or signature perspective its not that
    effective because you can assign your own port number usage for most
    games. You can look at resources such as IANA's port list or even game
    vendors sites but the reality is they make it easier for knowledgeable
    server operators (The guy/gal who starts the game) to change this.

    I use Shadow and also occasional spot checks where I'll spark up a
    sniffer like TCPDump on a subnet and just watch the traffic (say at lunch
    time :-).

    Good luck in your game hunting. You might be better to ask your users
    via email what port to connect to at lunch time or what port the server
    is going to be on. I bet you'd get a few emails back and probably a
    bunch of doughnuts from your new found friends.

    Cheers,
    Jamie French

    >>>>>>>>>>>>>>>>>> Original Message <<<<<<<<<<<<<<<<<<

    On 2002-01-03, 15:39:11, Richard.CTR.Mickeytc.faa.gov wrote regarding
    how can I track networked games:

    > I would like to watch for networked games (such as Doom), but it seems
    they use a multitude of options for connecting. I found clients that
    connect via IPX, TCP, UDP and Server side Java applets just poking around
    the Internet.

    > Any help with Snort rules or general strategies for monitoring these will
    be appreciated.

    > Thanks in Advance.

    > Rich