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From: Derek Walker (derwalke
cisco.com)Date: Thu Jan 03 2002 - 16:20:04 CST
Just remember that a lot of these games can utilize socks proxies. So it
all depeneds on your placement and how you are inspecting the data...
D.
On Thu, 3 Jan 2002, Mike Gilles wrote:
> Rich,
>
> Here's a list of the ports "typically" used by some of the most popular
> online games currently. I do stress typically because they are ephemeral
> ports after all and are subject to change. The ports are UDP unless
> otherwise stated. So here they are:
>
>
> Half Life, TFC:
> any to or from 27005
> any to or from 27015
> any to or from 27016
>
> Quake 3: Arena:
> any to or from 26000, 27000, 27910, 27960
>
> Starcraft:
> any to or from 6112
>
> Quake II:
> any to or from 27901
> any to or from 27910
>
> QuakeWorld:
> any to or from 27500
> any to or from 27001
>
> Unreal:
> any to or from 7777
>
> Diablo2 and Battlenet:
> any to or from 6112
> any to or from TCP 116, 118
>
> I got some of these from your brethren at NASA... here's the link:
> http://www.caida.org/analysis/AIX/. The others I know from experience
> *cough* I mean I've seen them used :)
>
> BTW: No one plays DOOM anymore, but if they did, I think it operates on UDP
> port 666.
>
> Hope this helps,
>
> Michael John Gilles
> Lead Security Engineer, MCSE
> Ext. 204
> 616.901.9720 mobile
> mike.gilles
itmtech.com
>
> ITM Technology, LLC.
> 5940 Tahoe DR. S.E. Suite 110
> Grand Rapids, MI 49546
> 616.464.1361 office
> 616.464.1362 fax
>
>
> -----Original Message-----
> From: Richard.CTR.Mickey
tc.faa.gov
> [mailto:Richard.CTR.Mickey
tc.faa.gov]
> Sent: Thursday, January 03, 2002 10:39 AM
> To: focus-ids
securityfocus.com
> Subject: how can I track networked games
>
>
> I would like to watch for networked games (such as Doom), but it seems they
> use a multitude of options for connecting. I found clients that connect via
> IPX, TCP, UDP and Server side Java applets just poking around the Internet.
>
> Any help with Snort rules or general strategies for monitoring these will be
> appreciated.
>
> Thanks in Advance.
>
> Rich
>
>
>
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