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From: Randy Taylor (gnu
charm.net)Date: Thu Jan 03 2002 - 17:17:28 CST
At 10:39 AM 1/3/2002 -0500, Richard.CTR.Mickey
tc.faa.gov wrote:
>I would like to watch for networked games (such as Doom), but it seems
>they use a multitude of options for connecting. I found clients that
>connect via IPX, TCP, UDP and Server side Java applets just poking around
>the Internet.
>
>Any help with Snort rules or general strategies for monitoring these will
>be appreciated.
>
>Thanks in Advance.
>
>Rich
Just a quick list.
Games that run off of MSN's GamingZone can be picked up
from TCP port 80 activity - this includes Age of Empires and Asheron's
Call, among others.
Baldur's Gate 2 can be detected at TCP port 8000.
Civ II intranet servers run from TCP port 4993.
Diablo 2 - TCP port 6112
Everquest - UDP port 53 on patch server lookups
Dark Age of Camelot - TCP port 1280
Gamespy - UDP port 25365
Giants - Citizen Kabuto - via Gamespy on TCP 28900
- via Mplayer on TCP 8000
Half-Life - UDP 27015
Star Trek Voyager Elite Force - UDP 27960
Ultima Online - TCP 8888
Unreal Tournament - detectable off TCP port 80
I can't speak to Snort sigs - I use Dragon. At any rate,
I hope this helps - and Snort sigs should be easy to
write given a sniffer and copies of your target games.
Best regards,
Randy
-----
"You wield your heinous power like a heinous thing being wielded
by a guy wielding a heinous power." - scrappins
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