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From: Randy Taylor (gnucharm.net)
Date: Thu Jan 03 2002 - 17:17:28 CST

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    At 10:39 AM 1/3/2002 -0500, Richard.CTR.Mickeytc.faa.gov wrote:
    >I would like to watch for networked games (such as Doom), but it seems
    >they use a multitude of options for connecting. I found clients that
    >connect via IPX, TCP, UDP and Server side Java applets just poking around
    >the Internet.
    >
    >Any help with Snort rules or general strategies for monitoring these will
    >be appreciated.
    >
    >Thanks in Advance.
    >
    >Rich

    Just a quick list.

    Games that run off of MSN's GamingZone can be picked up
    from TCP port 80 activity - this includes Age of Empires and Asheron's
    Call, among others.

    Baldur's Gate 2 can be detected at TCP port 8000.

    Civ II intranet servers run from TCP port 4993.

    Diablo 2 - TCP port 6112

    Everquest - UDP port 53 on patch server lookups

    Dark Age of Camelot - TCP port 1280

    Gamespy - UDP port 25365

    Giants - Citizen Kabuto - via Gamespy on TCP 28900
                                        - via Mplayer on TCP 8000

    Half-Life - UDP 27015

    Star Trek Voyager Elite Force - UDP 27960

    Ultima Online - TCP 8888

    Unreal Tournament - detectable off TCP port 80

    I can't speak to Snort sigs - I use Dragon. At any rate,
    I hope this helps - and Snort sigs should be easy to
    write given a sniffer and copies of your target games.

    Best regards,

    Randy
    -----
    "You wield your heinous power like a heinous thing being wielded
    by a guy wielding a heinous power." - scrappins