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From: Jason Baker (jbakerfilonet.ca)
Date: Thu Jan 03 2002 - 16:28:12 CST

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    On January 3, 2002 12:02 pm, Jamie French wrote:
    > Usually you can identify them by looking at highport to highport comms
    > via UDP that looks like a flood. Network gaming usually takes up a lot
    > of bandwidth.

    I would disagree with this. I used to run a Tribes server, and with "high
    capacity settings" that were needed for competetive play, and a full 24
    players on the server, it barely passed 50KBytes/sec. An individual player
    took 2-3KBytes/sec at most.

    Network games are designed to operate over modems with little to no impact,
    whenever they can. They just can't hold a candle to a mass file transfer
    application like most P2P software.

    Now, when a major patch comes out for Counterstrike, and suddenly 75 people
    are downloading a 100MB zipfile, that's a different story! :)

    Jason