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From: Jason Baker (jbaker
filonet.ca)Date: Thu Jan 03 2002 - 16:28:12 CST
On January 3, 2002 12:02 pm, Jamie French wrote:
> Usually you can identify them by looking at highport to highport comms
> via UDP that looks like a flood. Network gaming usually takes up a lot
> of bandwidth.
I would disagree with this. I used to run a Tribes server, and with "high
capacity settings" that were needed for competetive play, and a full 24
players on the server, it barely passed 50KBytes/sec. An individual player
took 2-3KBytes/sec at most.
Network games are designed to operate over modems with little to no impact,
whenever they can. They just can't hold a candle to a mass file transfer
application like most P2P software.
Now, when a major patch comes out for Counterstrike, and suddenly 75 people
are downloading a 100MB zipfile, that's a different story! :)
Jason
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